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          十字军之王3控制台代码作弊码有哪些

          作者:56手游   来源:www.56.com.cn   日期:2024-10-26 15:46

          十字军之王3是瑞典一家公司发行的游戏,游戏9月2号刚刚发售,作为一款中世界为世界背景的大型战略游戏,游戏内的细节设计都很好。那么十字军之王3控制台代码作弊码有哪些呢?今天兔叽下载站小编就给大家带来了详细攻略,感兴趣的小伙伴快来了解一下吧!

          十字军之王3控制台代码作弊码有哪些

          常用作弊码:

          Quick Imprison

          Make hate me

          Make love me

          Take Title and Vassals

          Add to court

          Give Secrets to court

          Set up Secrets in entire Realm

          Add Weak Hook

          Add Strong Hook

          Add Character Weight

          Remove Character Weight

          Make like me

          Make dislike me

          Make Lover

          Make Rival

          Make Friend

          Learn Secrets

          Expose known Secrets

          Take Title

          Get Claim

          Launch natural Crusade

          Start Great Holy War

          其他作弊码:

          tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial

          tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial

          tutorial.debugwindow - Shows the tutorial debug window

          event [eventid] [character] - Trigger an event for a character

          debug_event [eventid] [character] - Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs.

          test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs.

          discover_innovation(add_innovation) - Discover an innovation for a character's culture

          discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture

          join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones)

          discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself)

          discover_all_eras [character (optional)] - Discover all eras and all innovations

          set_faith [faith] [character (optional)] - Sets the faith of a character

          dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty

          gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks

          log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined

          kill(die) [character (optional)] - Kill a character (currently played character by default)

          gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks

          add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk

          instant_birth - Toggles if children should be born instantly or as normal

          AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like

          generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty

          add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith

          remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith

          add_realm_law [law] [character(optional)] - Adds a realm law

          add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law

          set_culture [culture] [character(optional)] - Sets the culture of a character

          change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith

          add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret

          change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital

          faction_spawn [faction_type] - Spawns a faction of the specified type

          faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type

          faction_demand [faction_type] - The first faction of the specified type sends its demand

          dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv'

          dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv'

          fast_tick - Faster ticking (lower frame rate)

          instamove(quickmove) - units move one province each day

          supress_messages - Toggle if all messages (toasts/notifications) should be suppressed

          force_save_compression - Toggle if saves should be compressed

          dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date

          print_ai_timings - Prints profiling data about ai

          Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh

          portrait_editor(pe) - Open the portrait editor

          spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position

          clearspawnedentities - Clears entities spawned with spawnentity command

          MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects

          MapObjects.Debug - Prints out map object debug information

          Camera.Debug - Prints out camera debug information

          Camera.Save - Save camera position

          Camera.Load - Load camera position

          Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a png of the map with a specific color mode

          Adjacencies.Rebuild - Rebuild all adjacencies

          spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)] - Spawns specified line between 2 positions

          clearlines - Clear lines

          SplineNetwork.GenerateAssets - Undefined

          shader_debug - Undefined

          compoundnodeeditor - Compound Node Editor

          particleeditor - Particle Node Editor

          script_docs(script_documentation) - Prints script documentation

          settings - Spawns a settings GUI

          screenshot - Take screenshot

          tweak - Spawns a tweaker GUI

          textureviewer - Texture Viewer

          texturelist - Texture List

          tools.skins - Skin Editor

          3dstats - Toggles 3D Stats

          audio.list_events - List audio event

          audio.play_event [Audio event] - Play audio event

          audio.cpu_info - Shows current cpu usage

          vsync - Toggle main swapchains vsync

          gfx.reloadtexture - Reload textures

          rendertype - Reports what render backend is used

          Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads

          CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting).

          CrashReporter.DeleteCrashData - Delete local crash dumps older than X days.

          gfx.skin - Select active gfx skin

          Dockables.Create [Dockable name] - Create dockable

          Dockables.CreateLayout [Dockable layout name] - Create dockable layout

          gui_editor - Spawns gui editor

          DumpDataTypes - Dumps the registered data types

          map_editor - Toggle map editor

          Music.StopTrack - Stops the currently playing track

          Music.Weight - Shows or sets the current weight of the music system

          Music.PlayTrack [track name] - Plays the specified track

          Music.Reset - Resets the music system

          Debug.Achievements.ResetAll - Locks all achievements again

          explorer - Shows an object explorer window

          add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle

          add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle

          add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle

          add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle

          add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle

          add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle

          switchlanguage [language name] - Reload localization files and switch language

          reload [file name] - Reloads assets

          time - What time is it?

          minidump [file path] - Creates a minidump

          crash - Cause the application to crash

          debug_mode - Toggles debug mode

          release_mode - Toggles release mode

          GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window

          GUI.ClearWidgets - Clear dummy widget

          helplog - Print out all console commands to game.log file.

          help [command name] - Print out all console commands or a specific command description.

          helphelp - Double Rainbow help.

          version - Prints the version to the console and the game log.

          tick_day [number of days] - Ticks any number of days

          statistics - Logs statistics

          load [file name] - Load gamestate from savegame on disk

          test_save - Check save and load persistence

          save [file name] - Saves current gamestate to disk

          recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers

          effect [{effect script}] - Execute effect

          run [{effect file}] - Execute effect file in /run

          trigger [{trigger script}] - Test trigger script

          chat [Message] - Send chat message

          play [Character ID] - Change played character

          observe(ob) - Start observing the game

          hello [Character ID] - Show a character

          hello_history [Scripted history character ID] - Show a character from history

          show_title [Title tag] - Show a title

          find_title [Title name] - Find a title

          select_province [Province Id] - Select a province

          change_culture [province id] [culture] - Change culture of a county

          merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture

          gold(cash,dough) [Amount] - Add gold

          add_piety(piety) [Amount] - Add piety

          add_prestige(prestige) [Amount] - Add prestige

          give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character

          add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title

          age() [Age] [Character ID] - Adds age to the current age

          historical_id(hist) [Character ID] - Shows the historical id of a character

          add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character

          set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] - Sets the sexuality of a character

          secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is involved in

          remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character

          pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant

          redraw_coa - Redraw coat of arms

          yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day

          nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day

          watch(ww) - Enables watch windows

          aiwatch - Enables ai watch windows

          ai_war_coordinator_watch - Enables AI war coordinator watch window

          loading_screen(ls) - Stays on the next load screen

          error - Show errors in log

          test_message [type] [char_id/title_key/goto province_id] - Test sending a message

          gamelog - Show game log

          know_schemes - Discovers all schemes target to the player

          end_schemes - Ends all schemes target to the player

          scripted_tests [pattern (optional)] - Run scripted tests

          force_oos - Force OoS

          event_queue - Print event queue debug

          event_counts - Print event debug counts

          spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario

          combat [scenario] - Test a scripted combat scenario

          combat_test [scenario] [iterations] - Test a scripted combat scenario

          charinfo - Toggles the visibility of the character debug info.

          print_randomlog - Prints the current randomlog.

          oos_dump - Dumps OOS info.

          output_terrain - Outputs province terrain file.

          tick_development [Number of ticks] - Tick the spreading of development for X ticks

          players - Lists all players on server

          kick [Player name] - Kicks a player with the given name

          add_relation [relation name] [char01] [char02] - Adds a scripted relation

          remove_relation [relation name] [char01] [char02] - Removes a scripted relation

          add_stress [stress] [character id (optional)] - Add the value to existing stress

          simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age)

          set_stress [stress] [character id (optional)] - Change stress to the value

          add_dread [dread] [character id (optional)] - Add the value to existing dread

          set_dread [dread] [character id (optional)] - Change dread to the value

          set_focus [focus] ]character] - Set a focus for the character

          add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character

          clear(clr) - Clear console.

          recalculate_succession [Character ID] - Recalculates the succession of a character

          AI.Enable [Character ID] - Enables the AI of a character

          AI.Disable [Character ID] - Disables the AI of a character

          set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character

          set_martial [value] [character (optional)] - Sets the martial of a character

          set_stewardship [value] [character (optional)] - Sets the stewardship of a character

          set_intrigue [value] [character (optional)] - Sets the intrigue of a character

          set_learning [value] [character (optional)] - Sets the learning of a character

          set_prowess [value] [character (optional)] - Sets the prowess of a character

          change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character

          change_martial [value] [character (optional)] - Changes the martial of a character

          change_stewardship [value] [character (optional)] - Changes the stewardship of a character

          change_intrigue [value] [character (optional)] - Changes the intrigue of a character

          change_learning [value] [character (optional)] - Changes the learning of a character

          change_prowess [value] [character (optional)] - Changes the prowess of a character

          clear_traits [character (optional)] - Removes all the traits of a character

          clear_character_modifiers [character (optional)] - Removes all the modifiers of a character

          set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character

          remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character

          timer - Prints out debug timing info

          timer_start - Starts debug timing

          timer_restart - Restarts (resets and starts) debug timing

          timer_reset - Resets debug timing

          timer_stop - Stops debug timing

          timer_dump - Dumps debug timing info

          Ct - Puts timer info in clipboard

          instabuild(quickbuild) - Players build things instantly

          verify_ai_path - Verify an AI unit's path

          大家觉得小编为各位带来的攻略与教程对你有帮助的话,就来继续关注吧。

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